using UnityEngine;
using UnityEngine.UI;

namespace ProjectMG
{
    public class UIActionButtonFormView: MonoBehaviour
    {
		[SerializeField]
		private Button m_BookshelfBtn;

		public Button BookshelfBtn
		{
			get
			{
				if(!m_BookshelfBtn)
				{
					m_BookshelfBtn = gameObject.transform.Find("Offset/ButtonList/_BookshelfBtn").GetComponent<Button>();
				}
				return m_BookshelfBtn;
			}
		}

    }
}